{ }Blueprint → C++

Unreal Engine 5 Flow Control Nodes in C++

Blueprint flow control nodes decide the order and conditions under which your logic runs. In C++ these nodes map directly onto ordinary control flow: consecutive statements, if checks, switch statements, simple boolean flags, and the ternary operator. This category covers the C++ equivalents for Sequence, Do Once, Gate, MultiGate, Switch on Int, Switch on Enum, and Select. Each page shows the real Blueprint node alongside the header and source code you would write in an AActor or UObject subclass, so you can stop dragging wires and write the same behavior in C++.

7 nodes in this category.