{ }Blueprint → C++

Save & Load Blueprint Nodes in Unreal Engine 5 C++

The Save & Load category covers the Blueprint nodes you use to persist player progress, settings and world state to disk in Unreal Engine 5. In C++ almost all of these map to static functions on UGameplayStatics combined with a custom USaveGame subclass. Here you will find the exact C++ equivalents for creating a save object, writing it to a named slot, reading it back, checking whether a save exists and deleting one. Each page shows the real API call, the header and source setup, and the gotchas that catch developers coming from Blueprints.

5 nodes in this category.